Our hosts ask Lucas about the tech behind the immersive experiences put on by Supersphere and where the industry is headed to incorporate more VR in the future.
#66 Virtual Reality in Media and Entertainment with Lucas Wilson, CEO of SuperSphere
Episode Highlights:
- The importance of VR and new technologies to focus on the emotional experience in media
- Creating immersive spaces for fans
- How Supersphere manages the production of filming live music performances and turning them into VR concerts
- What a VR camera is versus a 360 camera, and how they build the final product
- How audience feedback is considered in the production of an immersive experience
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About Our Guest
About Lucas Wilson:
As founder and CEO of SuperSphereVR, Lucas Wilson works with the SuperSphere teams in LA, NYC, and Singapore on end-to-end VR/AR projects, creating entertaining, immersive experiences that push the boundaries of technology and creativity. A film technology veteran, he has also worked in executive positions at ASSIMILATE, 3ality Technica, the Cameron|Pace Group, and others – always pushing forward the intersection of technology and creativity.
About SuperSphere:
In collaboration with today’s top musical artists from “concept through delivery,” SuperSphere transforms the live performance landscape with their advanced ArcRunner technology. Platform agnostic, Supersphere offers fans the broadest selection of viewing opportunities available today. They build the live-streaming world of clients’ dreams, shot in 360º, 180º, 4K, or HD. Any camera, any combination needed – they deliver an immersive performance unlike any other. Clients include Meta (Facebook), Oculus, Verizon, Disney, FOX, Sony, DirecTV, Reebok, Telefonica, Samsung, and many others.
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